EverQuest: Lost Dungeons of Norrath Review
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Available for $29, Lost Dungeons of Norrath could theoretically provide many dozens or even hundreds of hours of gameplay to the dedicated EverQuest player. Indeed, it's very common to see players looking for adventure parties shouting "LFA" on the game's chat channels, since these dungeons effectively package a good-sized EverQuest experience into a more-manageable chunk than the notorious eight-hour-or-longer marathon sessions the game is known for. So, the main feature introduced in this expansion certainly seems to be popular among the game's audience, if only because most EverQuest players, like most people, will always take the path of least resistance. Yet, these relatively brief romps don't succeed in making EverQuest more recommendable than it already has been for those who haven't played online RPGs lately or ever before. Despite some improvements to the interface and to the in-game help system over the years, EverQuest continues to be a very time-consuming and intimidating game to get into, or get back into, though as history has shown, it has the uncanny ability to keep players glued not just for months, but years.