Freedom Force vs. the Third Reich Interview
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GS: One of the most engaging aspects of the original game was the hero and special powers editor, which led some players to spend hours and hours creating their own custom characters or attempting to re-create their licensed comic-book character favorites. What plans are there to expand and improve upon the editor in the sequel?
JC: Why mess with something that works so well? But, seriously, we're not planning to radically revise this part of the game. Instead, we're focusing on tuning and balancing it. We want to make it easier to create cool stuff and get rid of some of the broken and unbalanced options from the original. The interface will be getting an overhaul to make it faster and more intuitive, and the way that characters are unlocked and brought into the game has been substantially revised.