Vampire: Bloodlines Designer Diary #2
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Our biggest challenge to implement, and probably our largest deviation from the pen-and-paper game, was in the area of disciplines. In the pen-and-paper game, each discipline was used in a very different manner. Some required a little blood and a lot of time to use, others required no blood at all and could be used whenever the player wished. Not only was this true of each individual discipline, but often within a single discipline, the different levels had varying requirements. This was too confusing to implement into a computer game, where controls must be simplified and streamlined for ease of use and understanding.