Lords of EverQuest Interview
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Q: After the design for the game was complete, what were some of the most challenging functions of the game to implement?
A: The multiplayer component has definitely been the biggest challenge. We're the first game for the new SOEGames.net service and there have been a lot of thing to work out outside of just our game. Since we're the test case, the beta has served a dual purpose in ensuring our multiplayer is up to snuff.