Riftrunner Peek of the Week #18
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Category: News ArchiveHits: 691
You must start thinking like an architect about how forms and curves should fit together and come up with a good system to make it look believable - which is not always easy since our story designers have no static limit for their houses and create sometimes very weird and nearly impossible outer shapes for buildings. And you sit before it, shake your head unbelieving and think 'how on Earth shall I get this mess under ONE roof?'