Two More Deus Ex: Invisible War Reviews
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In the end, I'm utterly disappointed by Invisible War. And nothing makes me madder than knowing what a masterpiece it could have been, if it was developed only for the PC (as it should have been in the first place) and THEN ported to XBOX. However, Eidos decided that the console market was a too bigger opportunity to miss, and decided to simplify the game, in order to make it more accessible to console owners. And you can clearly see this when you compare the very first screenshots released by ISA with the present ones, where you will see that at the beginning of the game's development, the interface was similar to the one in DX1 and the graphics looked better.
And the second is at WorthPlaying with an overall score of 7/10:
I keep playing Invisible War , though, despite the above complaints, because it's really not that bad a game. I want to see what happens next, and I want to hit upon the sweet spot in every mission that'll get me through it with my skin intact.
It's frustrating, though. There are so many great ideas on display in Deus Ex: Invisible War, but the implementation is spotty at best. With a little more time in development, and maybe a little more imagination, the game could've been really great. It's a great effort, but a missed opportunity.