Another World of Warcraft Gen Con Report
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Category: News ArchiveHits: 1034
First I'll start with what we saw on screen. The interface is still 'raw' in nature. I don't mean it doesn't work, but that it is still a work in progress. Rayven sat down at it and felt that the movement was equally as intuitive as Warcraft has always been. It was comfortable for him. The quests have their own little pop up window that contain all the information you need. The graphics themselves are true to the Warcraft series and Blizzard hasn't gone out on a limb to give it any more of a 'realistic' scenescape feel than that of the RTS'. I for one appreciate the consistency between the two. The character creation screen was also very simple and easy to flip through all the racial types and class types available. We didn't get very much time however since there were so many others itching to get their hands on the keyboard as well, but overall, the game seemed smooth and well put together even in it's 'pre-beta' state. I don't think we could have expected anything less of Blizzard however. It was explained that quests could be gathered in a level progressive basis meaning that as you progress in levels you can expect to have access to different quest masters of higher difficulty.