Hordes of the Underdark Reviews
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There are only three major drawbacks to Hordes (as an expansion pack). The first and most obvious is its now dated graphics engine, recently put to shame by BioWare itself. The second becomes apparent throughout play and revolves around the use and reuse of situations and environments, which all contribute to a sometimes imposing sensation of having been there and done that. Community actually rounds out the reasons to avoid a purchase. While the expansion inherently offers a multitude of ways in which prospective modders can create even better adventures with the Aurora toolset, it also competes with them...all of them. But, since nothing, not even Undrentide, is as polished and well done as Hordes, the expansion is still an obvious purchase for fans of the series who may have every user created module to date. And, it's as good a reason as any to jump into the adventure for the first time. I highly recommend the jumping.
And the second is at JustRPG with an overall score of 90%:
I heartily recommend Hordes. In the end, Shadows provides a long, beefy road to the final boss battle. Plenty of new features abound, and even module builders have some exciting new toys with which to play. Anyone who enjoyed Neverwinter Nights and Shadows will be tickled with Hordes. For those so inclined, replaying the game with radically different characters is certainly an option.
In my Shadows review, I noted that (Though the new campaign is first rate, some of the modules created by the gaming community are clearly professional in nature, and, might be viewed as comparable in quality to Shadows.) Without meaning to offend the many proficient module builders, I cannot say the same about Hordes, which rises to a lofty new level, unmatched in my module-playing experiences.