Bringing Emotions to Video Games
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Games like "Ico" where interactivity and emotion are deftly melded gives hope to Warren Spector, the legendary game designer whose credits include "Ultima Underworld," "Wing Commander" and "Deus Ex."
"We almost never get at joy, sorrow, ambivalence, caring. I hate that," Spector said. "If I can get away with not putting a virtual gun commercially speaking in a game I would do it in a heartbeat."
While "Deus Ex" is loaded with more weaponry than an NRA picnic, it also forces players to make decisions that then have serious repercussions on game play. Deciding what groups to fight on the verge of the apocalypse can be emotionally gripping.