Lords of EverQuest Review
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This is the first game I've reviewed where I cannot justify buying this game to anyone-and coming from a hardcore EQ player, that's a tough thing to do. If you've got a spare $50 kicking around, and you're on the edge of buying this game, use it to take someone to dinner; it's a far better use of your money, even if your guest is a sworn enemy. If you're a huge WarCraft fan, about the only thing you'll get from the game is a greater sense of appreciation for WarCraft 3; you'd have to really be jonesing for a RTS fix to like this one. On the other hand if you're an EQ subscriber, the game has nothing to do with the EQ you know and love (and your significant other knows and hates), and the big selling point-the extra month and the EQ2 beta-has already passed, and as a marketing ploy was a pretty weak attempt to get the core audience of their flagship product to buy another EQ title. That's not to say that an EQ based RTS game wouldn't have been great. If Sony had spent less on getting Gimli and Callista to contribute their talents on the voice work, and spent more on better writers and a couple of extra passes with the "buff-and-polish bug remover", this would have been a better game. Sadly, instead we have a game that's getting uninstalled from a nowhere near full hard drive. It sure looks good, but like people, beauty is only skin deep, and this isn't a game you'll want to hang out with once the novelty of the beauty is gone.