Silent Storm Review
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Of course, there are some niggling problems here and there. The enemy AI is generally bad. Often enemies, if they can't see you, will just stand around and let you snipe at them, and they're not very good at noticing problems or aiding their fellows. This is an area where Nival Interactive should play Commandos and then do a lot of copying. Turns can also take a long time, especially when you have (allies) in a mission (independent civilians are called allies for some reason), and it would be nice to have some sort of option to move through enemy turns more quickly (like with, say, Heroes of Might and Magic). And Nival was a little too generous putting different types of weapons in the game. Saying there are (75 authentic WWII weapons) sounds good in a press release, but mostly I found it to be confusing, especially since many weapons are all but identical. Does anybody really want to keep track of the differences between the mauser m98, the 33-40, the carbine m1 1936 and the g-41 w? If you can't tell, they're all rifles.