World of Warcraft Interview
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Q: After the game is officially launched, what are Blizzard's plans to add new content and featured?
A: We are very familiar with not having finished everything we wanted to add to a shipped product. We continue to tweak and add content to many of our other products to this day (StarCraft or Diablo balance patches for example). These other games do not have a live team associated with them, yet we have managed to give players what they desire. With World of Warcraft, we are going beyond this extra step and will have a staff of almost 100 game masters that will support players around the clock (24 hours a day/7 days a week). We will also have a dedicated 'live team' of programmers, designers, artists, and sound engineers continually creating content for the game, as well as fixing any bugs that might pop up.
As with all games in development, there are so many great ideas that inevitably get dropped onto the cutting room floor. The difference with an MMO is that the cutting room floor is our live team's feature list and I assure you that quests, monsters, items, features, classes, full continents, you name it and we will be continually adding them into the game to enhance the world and keep players engaged for years to come.