Sacred Preview
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Sacred much like Neverwinter Nights also offers the player the options to combine and make customized weapons with different ingredients and substances. However it boggles my mind that the developers would to such details when they minimized character creation details. A missed opportunity I would say. While I mentioned earlier that it may appeal to some of the "quick action" type player, a mere possibility to customize your hero would have added a lot of depth and personality to the game. Hmph.
Graphics are well done, however nothing stands out as amazing. The good news is this genre doesn't rely on stellar graphics, it relies more on good gameplay so the average graphics don't mean a thing, really. Environmental effects and the level design are very detailed which adds to the beauty of the game world. The best part would be the nice transitions between the day/night cycle and the special effects when casting spells of all sorts. Character animations are fluid as they should be and character details are as nicely done as a hand painted miniature, staying pretty detailed even when zooming in closer to get a better view of the action.