Deus Ex: Invisible War Review
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Another factor that demands a fairly grunty computer is the inclusion of a physics engine powered by the Havoc tool suite. While this isn't often used directly in the gameplay it is an added source of verisimilitude as objects are flung around thanks to explosions, bullet hits and the like. While there are exceptions in the physics handling (see our floating guards example), for the most part it works well, allowing you to exploit stacks of items as you see fit either toppling them over to make barriers or on top of entities.
In fact, simulating is a good description of the game in many ways. A small, stylised reality has been implemented within the game and you have been provided with a the tools to let you solve the problem of how to complete the mission objectives. Exactly which missions you solve and how you do it is entirely your decision, and room has been carefully left to allow a wide variety of choices ranging from all-out stealth to very confrontational head-on approaches.