Camelot Patch Notes (Live)
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Dark Age of Camelot
Version 1.69 Release Notes
April 14, 2004
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NEW THINGS AND BUG FIXES
- Client performance caused by spell effects, encountering new players/monsters, and large battles should be greatly improved, especially on Windows XP systems.
- Optimized speed of zoning between two different worlds (Shrouded Isles to Homeland, etc).
- When attempting to repair a door without enough wood, you will now receive a message informing you of the number of wood units you need and the number of wood units you currently have.
- Speed of the Realm, the spell cast by each realm's hastener NPCs, has had its duration increased to 4 minutes. This should allow players to make it to the first keep in their frontiers before the spell expires.
- Other speed spells or songs will no longer overwrite Speed of the Realm.
- Self targeted "no recast" spells, such as self bladeturns, should now overwrite group pulsing bladeturns even during the 2.5 second no recast period.
- Enemy realm targeted spells can now be cast on targets you're dueling.
- Group-targeted spells and abilities now properly check for the distance of any pets of group members when casting.
- Point blank area of effect spells no longer fail if the caster has an object targeted.
- Focus spells now properly drop their effects when the caster is the victim of a crowd control spell.
- Endurance drain spells now report, "Your target's stamina wavers!" to the caster/proc beneficiary.
- Non list casters who have a spell list (usually by choosing a master level track) should now once again have their spell timers updated correctly.
- The stun component on the Albion thrust style, Dragonfang, has been reduced to 5 seconds.
- Dual wield type styles which have a self targeted spell effect should now fire even in the case that the second attack in the dual wield strike fails for any reason (target dead, out of range, etc).
- Legendary weapons made before 1.68 will now have reduced melee, spell, and archery damage bonuses. This change has been made to bring these items in line with the new guidelines established for Trials of Atlantis objects in Version 1.68. For more information, please visit http://www.camelotherald.com/more/1329.shtml.
- The damage over time "proc" on the Fool's Bow artifact will now fire correctly.
- The Restoration ability will now only convert healing to endurance based on the actual amount healed. A full health character who receives a heal will no longer gain endurance with this ability.
- Artifacts no longer incorrectly report experience gains from grey con monsters.
- Staves with +All Magic skills no longer give double Druid Nature skill bonuses.
- The Jerkin of Withering now reports endurance loss properly to the target.
- Items owned by their owners with heal procs no longer check for /nohelp.
- Players with /nohelp on will no longer be affected by the Crocodile's Tear Ring.
- Pets are treated as their owner for the purposes of the /nohelp command.
- With no quiver slot selected, a player's highest ammo slot in their inventory will always be chosen.
- When you successfully stick/follow/face someone, Run Lock will be automatically disabled so it does not kick back in after the target is no longer valid to follow (such as after the target player/monster dies).
- If you attempt to stick/follow/face someone and it fails, you will no longer stop following your previous target.
- When riding on horses, your arrow keys will no longer move the camera around (unless you are in mouselook mode or have mouselook toggle pressed down). Arrow keys will move the camera by default only when riding on a boat.
- Fixed an issue where spamming a key bound to a quickbar macro could make the macro (such as /qbar) fire incorrectly.
- (ToA Only) When running in windowed mode, the resolutions 800x600, 1024x768, 1152x864, and 1280x1024 will always be available to select, even if your video card does not report them as available resolutions.
- (PvP Only) Necromancers on PvP servers can now attack one another when one or both necromancers are in shade form.
- (PvE & PvP Servers) Using something other than a left axe in your off-hand as a shadowblade or berserker will no longer allow you to dual wield.
- (PvP Servers) Players will now correctly receive realm points when killing a player who is riding a boat.
- Boats can no longer be dropped in dungeons.
New Commands and Command Changes
- We have added the /gc logins command. This command will toggle a flag on your character which will send a text message informing you whenever a member of your guild (who isn't anonymous) logs on or off.
- The /who command has been altered to show a [CG] and a [BG] next to players' names who are the leaders of a public chat group and battlegroup respectively.
- The /who command now allows multiple different search filters at once. For example, typing /who 40 50 Wizard Emain Dragonhearts would list all of the level 40 through 50 Wizards currently in Emain Macha with a guild that matches the "Dragonhearts" filter.
- Any member of a public chat or battle group can now invite other players to join.
- A member count has been added to the /bg status command.
- You can now save your default camera position to your own setting. Place your camera where you want it to be, and type "/setcamera". To erase your custom settings, use "/resetcamera". Once you set a new camera position with /setcamera, you can move your camera back to that position by pressing the 'Reset Camera' key. This setting is saved on a per-character basis.
- We have added slash commands for "/bonuses" and "/journal" - these commands do the same thing as if you had clicked on the respective buttons on the Command Window.
- Added a new slash command: "/quiver dump" - it will take any arrows in your quiver and drop them on the ground.
Interface Changes
- (ToA Only) The group and minigroup windows will now display endurance for each group member.
- (ToA Only) A new group buffs window has been added to let you see all of your groupmates' buffs. The new window can be opened with the button on your large group status window.
- Attempting to trade a no-trade item will automatically set the repair flag for the recipient of the trade. If the target can't repair the item or removes the repair status, any no-trade item will be removed from the trade.
- Quality and Condition have been added to shield chat delves.
- Speed has been added to weapon and shield full delves.
- Power percent bonuses now display in the BONUSES window.
- Right clicking on a Combat Style icon will now display the name of the Previous Style requirement if there is one (before, it would simply show that there was a previous style required).
- You will now receive a pop-up confirmation box when using a realm ability respec.
- (ToA Only) The Vault has been changed to optionally have a "Page Mode" where you can view only items on a certain page, for those players who like to organize their personal and house vaults by pages.
- You will now get an icon at the top of your screen if you are being protected, guarded, and/or intercepted. Right clicking on this icon will display who is doing the action to you.
- (ToA Only) A "Quiver" button has been added to the Combat Style page to allow you to bring up your quiver (instead of typing /quiver).
- The text of a macro will no longer be added to the list of previously entered commands (accessed by pressing "Shift-Up").
Realm v. Realm
- Both of the tower doors on Caer Benowyc can now be used to enter the tower by Hibernians when Hibernia controls the keep. (Previously, one did not work)
- Relic capture messages now display once to everyone in every zone.
- Keep capture messages now display once and only once to everyone in every zone.
CLASS CHANGES AND FIXES
General Changes
- We've added pet cure mesmerize spells for Necromancers, Bonedancers, and Animists. Necromancers will receive Dead Awakening in their baseline Painworking line. Bonedancers will receive Free Spirits in their baseline Bone Army line. Animists will receive Purifying Rain in their baseline Verdant Path line.
Archer Changes
- We have given archers a new ability called Sureshot that is available at 45 bow specialization for Hunters, Rangers, and Scouts. When Sureshot is toggled on, the archer will brace herself against attacks from range, giving her a 100% chance of not being interrupted by any ranged attack, including arrows and spells. Because the bow is being fired from a less natural position, the damage from each arrow is halved. Sureshot cannot be used with Rapid Fire, Critical Shot, Longshot, or Volley. Penetrating Arrow benefits will count towards arrowed fire using Sureshot.
- Increased the buff spells for both Hunters and Rangers to bring them more inline with those available from buffing classes. Hunter's Frenzied Spirit and Heart of the Lynx lines have been adjusted upwards, as has Ranger's Sharpened Senses line.
Healing and Buffing Class Changes
- Spread heal spells for the Healer, Druid, and Cleric will no longer overwrite each other in the character's spell list as the character progresses in specialization. As new spread heals are obtained through specialization, the old spread heal spells will remain on the healer's list. This will allow healing specced clerical classes the option of casting a lower level version of spread heal in situations where the power cost of the higher level spread heal might be prohibitive.
- New buff spells have been added for the three primary buff classes in the game (cleric, shaman, and druid). These spells are point blank area of effect buffs that affect up to 40 targets within a radius of 1000 units, and which are about 50% as effective as their concentration counterparts on the same lists and have a 10 minute duration. These new buff spells are intended to help more characters have access to buffs in RvR and on PvE raids.
Cleric - Enhancements Spec Line
34 Archangels Allotment (Strength/Constitution)
45 Archangels Apportioning (Strength/Constitution)
39 Benefit of the Archangel (Dexterity/Quickness)
49 Bounty of the Archangel (Dexterity/Quickness)
30 Acuity of the Council (Acuity)
41 Acuity of the Congregation (Acuity)
Shaman - Augmentation Spec Line
35 Dispersal of the Deep (Strength/Constitution)
45 Partitioning of the Deep (Strength/Constitution)
36 Shadow's Blessing (Dexterity/Quickness)
46 Shadow's Endowment (Dexterity/Quickness)
30 Alacrity of the Deep (Acuity)
41 Clarity of the Deep (Acuity)
Druid - Nurture Spec Line
33 Strength of the Wildwood (Strength/Constitution)
43 Strength of the Hinterland (Strength/Constitution)
38 Hurricane's Dance (Dexterity/Quickness)
48 Typhoon's Dance (Dexterity/Quickness)
30 Nature's Enlightenment (Acuity)
41 Nature's Sapience (Acuity)
- We have added buff shearing spell lines to the Shaman, Druid, and Cleric buffing lines. These spells are designed to be used offensively against enemy realm targets to remove one of their buffs. Characters who have a buff enhancement ripped off them via these spells will also take some damage due to the buff shearing effect (except in the case of Cleric and Shaman Constitution shearing, which will result in a natural drop in hit points). Characters who do not have a buff removed will not be damaged. Any buff that a player has cast on himself (whether concentration or timed) will not be affected by buff shearing. The Shaman spells have a bonus to casting speed, the Cleric spells have a bonus to range, and the Druid spells have a bonus to damage.
Cleric - Enhancements Spec Line (Single Target)
31 Piety Sequester (Acuity)
32 Adroitness Commandeer (Dexterity)
33 Embodiement Annex (Constitution)
35 Brawn Appropriate (Strength)
36 Endowment Seize (Strength/Constitution)
38 Deftness Usurp (Dexterity/Quickness)
Cleric - Enhancements Spec Line (Area of Effect)
42 Piety Bounce (Acuity)
43 Adroitness Eradicate (Dexterity)
44 Embodiement Banish (Constitution)
47 Brawn Unloose (Strength)
48 Endowment Dispossess (Strength/Constitution)
50 Deftness Irrupt (Dexterity/Quickness)
Shaman - Augmentation Spec Line (Single Target)
28 Acuity Cut (Acuity)
31 Dexterity Fragment (Dexterity)
33 Constitution Hash (Constitution)
34 Strength Lop (Strength)
37 Potency Whack (Strength/Constitution)
39 Agility Trunc (Dexterity/Quickness)
Shaman - Augmentation Spec Line (Area of Effect)
40 Acuity Slash (Acuity)
43 Dexterity Mangle (Dexterity)
44 Constitution Clip (Constitution)
47 Strength Hack (Strength)
48 Potency Sever (Strength/Constitution)
50 Agility Mince (Dexterity/Quickness)
Druid - Nurture Spec Line (Single Target)
32 Intelligence Rupture (Acuity)
34 Fleetness Disjoin (Dexterity)
35 Willpower Dissolve (Constitution)
36 Power Cross (Strength)
37 Might Sunder (Str/Con)
39 Nimbleness Tear (Dex/Quick)
Druid - Nurture Spec Line (Area of Effect)
42 Intelligence Gut (Acuity)
44 Fleetness Segment (Dexterity)
45 Willpower Dock (Constitution)
46 Power Unbind (Strength)
47 Might Rend (Str/Con)
49 Nimbleness Shear (Dex/Quick)
- Focus Shell spells have been added to the buffing lines of Druids, Shaman, and Clerics. These spells, which can be cast on others as well as oneself, absorb a significant amount of damage from all sources. The caster of the spell will have power drained as the focus shell is held in place, and the shell will drop if the caster moves or takes any other action. The recipient of the focus shell will not be able to take any action or use any ability, including attacking or healing, while the focus shell is up without causing the shell to fail. The recipient of the focus shell (if other than the caster) will be able to move without the shell breaking, provided they remain within a 2000 unit range of the focus shell caster and maintains line of sight. The shell will only protect against realm enemies.
Shaman - Augmentation Spec Line
41 Spirit Shell (Absorbs 70%)
Cleric - Enhancement Spec Line
46 Hand of God (Absorbs 85%)
Druid - Nurture Spec Line
47 Nature's Cocoon (Absorbs 90%)
Animist
- Animists now have a spell that will allow them to release multiple pets at a time. This spell, called "Release Clump", is available to animists at level 4 in the Creeping Path base line.
- The maximum number of turrets that an Animist can have spawned at any one time has been reduced to 15. Please note that bombers will not count towards this total. We are making this change because of the severe problems to game balance, frame rate, and server stability caused by the combination of Animist turrets and power increasing items found in Trials of Atlantis.
- Animist turrets will no longer attempt to snap to the floor when summoned underwater in dungeons.
- Animist bomber pets now check for the Phase Shift master level ability.
Friar
- The following Friar spells now have the appropriate expire messages attached to them: Shield of Faith, Shield of Piety, Shield of Devotion, Shield of Grace, Shield of Justice, Shield of Zeal, Shield of Holiness, Shield of the Sanctified, Blessing of Absorption, Blessing of Dissipation, Saint's Energy, Saint's Stamina, Saint's Persistence, and Saint's Tenacity.
Hunter
- Hunters may now attempt to find hidden enemies who have just killed one of their Realmmates via a new ability called "Call of the Hounds". To activate this new ability, the body of your Realmmate must first be selected. Then, six hounds are "called" that will sniff their way to any nearby enemies (stealthed or not). The hounds move at a very slow speed, but should they somehow catch up to a stealther, they will not attack but will bark incessantly instead. If there are no nearby enemies when this ability is used, no hounds will be summoned.
Hunter - Beastcraft Spec Line
30 Call of the Hounds
Infiltrator
- Infiltrators have been granted a single line respec as a result of the changes made to the Dragonfang thrust style this version.
Nightshade
- The damage of the Nightshade's line of shouts, Dart of Night through Lance of Night, has been increased.
Spiritmaster
- Spiritmasters can now summon Frostalf and Valkyn pets.
Warden
- Warden pulsing blade turn spells will no longer overwrite each other in the character's spell list as the Warden progresses in specialization. As new pulsing blade turn spells are obtained through specialization, the old pulsing blade turn spells will remain on the Warden's list. This will allow nurture specced Wardens the option to elect to run 8 or 10 second pulsing blade turn to save power.
MASTER LEVEL ABILITY CHANGES
- (SI and ToA Only) Master level ability runes and wards now have new art to replace the old ground target widget used for these abilities. The art is also color coded with the realm color of the person who cast it.
- The master level ability, Sabotage, will now work only on wards.
- Strafing will now remove Blanket of Camouflage.
- The master level ability, Demoralization, now correctly subtracts value from user's spec level when attacking or casting spells.
- The master level ability, Defending Martyr, has had its cast time removed. It should now be an instant cast spell.
- The master ability, Blanket of Camouflage, has been changed in the following ways: Duration increased to 10 minutes. Recast time increased to 10 minutes. Cast time increased to 20 seconds.
- The icons for combat styles in the Battlemaster master level line should now display correctly.
- The Warlord master ability, Warguard, is now a point blank area effect with a 750 radius and 35 second duration. This ability is also now on a 10 minute timer.
- Fixed a bug with the Battlewarder master ability. Convokers should now be able to cast the Battlewarder to their area of choice regardless of whether or not they have line of sight (For example, a caster in the courtyard during a keep defense will now be able to summon a battlewarder on the outside of the keep door to deter attackers). The battlewarder has also had its level and rate of attack increased.
- The Master Level ability, Agony Transmission, now reports any damage done to the caster. It also now has far less variance and (as stated in the ability's delve) also does a significant amount of damage to the caster when cast.
- The master ability, Summon Warcrystal, should no longer share the same re-use timer as the Spiritmaster's line of specialization debuffs.
- Essence Shatter will no longer strip pulsing buffs (this includes buffs received from fonts).
- If a concentration buff is stripped by Essence Shatter, the caster should have his/her concentration pool restored.
- If a focus shell is stripped by Essence Shatter, the caster should no longer continue to be power drained.
- If Essence Shatter successfully strips a buff, the name of the buff stripped is reported to the caster.
- Wood summoned by Convokers will now disappear when players log out.
- Necromancers no longer lose shade form when they lose control of Master Level ability pets.
- All master level abilities should now have delve information.
- Master level timer-based abilities will now grey icons out correctly in all situations.
TRADESKILL UPDATES
- Alchemists can now find Unique Cloth Dyes, Unique Leather Dyes, and Unique Enamels in their recipe lists at Skill 855.
- The skill check for salvaging cloth items has been changed to Clothworking rather than Tailoring.
- Alchemy - Potions, poisons, and tinctures now indicate their respective levels in recipe delves.
- Tailoring (Midgard) - Frisia will now let the appropriate classes become tailors. In fixing the problem with Frisia, it was discovered a bug that was stopping Hunters from becoming Tailors. We have fixed the problem now. Happy stitching!
- The inventory icons for the following poisons should now be correct: weak essence of weariness, essence of weariness, weak essence of lethargy, and essence of lethargy.
- "Ethereal ashes" has been renamed "ethereal ash" to properly correspond to the tradeskill recipe delve for the extraordinary behemoth potion.
- Delve information has been added to identify mob-dropped Alchemy components.
TOA USER INTERFACE MODDING SUPPORT
- Status icons no longer draw when the bound adapter's value is less than 0.
- Mini group invisible buttons no longer require Control IDs.
- Added new adapters for group endurance: "ground_endurance0" to "group_endurance8"
- New Events: ToggleQuiver
- New Events: QuiverDump
- New XML Window: Group Buffs (group_buffs.xml)
- New Event: ToggleGroupBuffs
- Adapters for all group buff icons: group_0icon0 to group_7icon29
SOUND UPDATES
- Village ambient sounds have been added to the towns and villages across the realms.
CAMELOT CLASSIC WORLD NOTES
General
- Some new faces can be seen in each realm's portal keep. They each have a tendency to gossip and supposedly have heard rumors of some new things to come.
- Legiliwin, the Albion Arrow Merchant in Blendrake Faste, now sells arrows in addition to bolts.
Hibernia
- A new stablemaster named Carsten has been added outside the north gates of Tir Na Nog. He has tickets for the following horse routes.
Tir na Nog to Druim Ligen
Tir na Nog to Brynach
Tir na Nog to Innis Carthaig
- New horse routes have also been added throughout the realm. The new horse routes are listed below and tickets can be purchased from the stable masters at the appropriate location.
Mag Mell to East Lough Derg
East Lough Derg to Mag Mell
Tir na mBeo to Connla
Connla to Tir na mBeo
Druim Cain to Brynach
Albion
- New horse routes have also been added throughout the realm. The new horse routes are listed below and tickets can be purchased from the stable masters at the appropriate location.
West Downs to Snowdonia Fortress
Snowdownia Fortress to West Downs
Adribard's Retreat to West Cornwall
West Cornwall to Adribard's Retreat
Campacorentin Station to Adribard's Retreat
Adribard's Retreat to Campacorentin Station
East Camelot Gates to West Cornwall
West Cornwall to East Camelot Gates
East Camelot Gates to Castle Sauvage
Castle Sauvage to East Camelot Gates
Midgard
- New horse routes have also been added throughout the realm. The new horse routes are listed below and tickets can be purchased from the stable masters at the appropriate location.
Nalliten to Mularn
Mularn to Nalliten
Vasudheim to Vindsaul Faste
Vindaul Faste to Vasudheim
Vasudheim to Huginfel
Huginfel to Vasudheim
Mularn to Svadud Faste
Svasud Faste to Mularn
Huginfel to Raumarik
Raumarik to Huginfel
Quests - General
- For those of you who have been eagerly awaiting the next round of tradeskill quests, they are finally here! Crafters should make it a point to visit their capital city trainers to obtain these new quests. Please note that you must have completed both the 500 and 600 skill level quests before you will be able to acquire these new quests.
Quests - Albion
- The Quest Journalist will no longer remove Fortune of Few from players' Completed Quest lists.
- Wolf Pelt Cloak - Players between levels 1 and 11 that have completed this quest may return to Steward Willie for money and experience. Steward Willie will now give money and experience as part of the reward for this quest.
- New Quest - Ydenia's Crush. Level 1 (to level 11) players that can help Ydenia should speak to her in Cotswold Village.
- New Quest - Andrew's Skins - Level 3 (to level 13) players that can help Andrew Wyatt should speak to him in Cotswold Village.
- New Quest - Argus's Arrows - Level 4 (to level 14) players that can help Argus Bowman should speak to him in Ludlow
- New Quest - Godeleva's Need: Godeleva in Cotswold needs someone to help her with a small errand. Visit her in the tavern for more details (Level 2 Quest).
- New Quest - Humberton's Small Problem: Siom Felanis needs someone to help with a small problem in Humberton Village. Seek her out for more details (Level 4 Quest).
Quests - Midgard
- Lover's Circle - Quest Journalists will no longer remove this quest from players' completed quest list. Players over level 25 may once again obtain this quest.
- Sveabone Hilt Sword - Players between levels 1 and 11 that have completed this quest may now return to Gridash in East Svealand and receive money as part of the new reward for this quest. Gridash will now give money as part of the reward for this quest.
- Rinda's Lost Keys - Players between levels 1 and 11 may return to Dwarven Guard Rinda to receive an additional reward for this quest. Dwarven Guard Rinda will now give this reward as part of the quest.
- Brutal Chains - Players between levels 4 and 14 may return to the Thrall Keeper and receive an additional reward for this quest. The Thrall Keeper will now give out this reward as part of the quest.
- Bolli's Leather Supplies - Players between levels 3 and 13 may return to Bolli and receive an addiitonal reward for this quest. Bolli will now give out this reward as part of the quest.
- Bluebell's Disappearance - Players between levels 4 and 14 may return to Guard Eske and receive an additional reward for this quest. Guard Eske will now give out this reward as part of the quest.
- Tric's Lost List - Players between levels 4 and 14 may return to Tric and receive an additional reward for this quest. Tric will now give out this reward as part of the quest.
Quests - Hibernia
- A rumor has recently been spreading through Hibernia that a cursed lute has surfaced and is causing problems. Kyle, the Healer in Ceannai, could use some help with this problem. If you are at least level 12, seek out Kyle if you can help him.
- Tadhg's Lost Treasure - Players between levels 1 and 11 that have completed this quest may return to Tadhg in Connla to receive an addtional reward fo rthe quest. Tadhg will now give this reward as part of the quest.
- Troya's Research - Players between levels 2 and 12 that have completed this quest may return to Troya in Howth to receive an addtional reward. Troya will now give this reward as part of the quest.
- Kylirean's New Armor - Players between levels 3 and 13 that have completed this quest may return to Kylirean and receive an additioanl reward. Kylirean will now give this reward as part of the quest.
- Youth Gone Wrong - Players between levels 4 and 14 that have completed this quest may return to Mandra and receive an additioanl reward. Mandra will now give this reward as part of the quest.
- New Quest - Nyra's Package - Level 1 (to level 11) players should speak to Nyra in Mag Mell if they can help her deliver a package.
- New Quest - Anra's Magic: Anra in Howth has lost her magic and is looking for someone to help her get it back. Visit her for more details (Level 4 Quest).
Dungeons
- The summoned weapons by the Blue Lady in Marfach Caverns will no longer leave her room.
Item Notes
- The salvage value on the Robes of Ghostly Light (Albion) has been reduced to a more appropriate amount.
- The Gold Lined Drinking Horn (Hibernia) should no longer display that it has magical bonuses in the delve.
- Slicer (Hibernia) will no longer appear to have an invalid spell attached.
- The Restless Robes (Albion) can now be dyed with leather dye instead of cloth dye.
- Delve information has been added to all respec stones to denote the type of respec for which they may be used.
- In some cases, the salvage values of stackable common loot were set incorrectly, so that it was impossible to get a salvage return. This has been corrected for all realms.
- Keelia's Protector of Music (Hibernia) now increases dexterity instead of empathy.
- All instances of the Icy Glacier Skin dropped in Albion should now be usable.
SHROUDED ISLES WORLD NOTES
Albion Monsters
- Wradech is no longer immune to physical damage.
Hibernia Monsters
- All Twisted Sylvans are now be correctly set to type - plant
- The fomorian bonic, contrad, saveast, fieralant, feralidin, annek, selbor, cruerrior, marder, smijer, krelier, skajer, shekiant, jonimar, crecher, hofscorian, alespiar, creln, grendler, balantore, ferresian, lampren, shawilet, jorober will no longer use invisible weapons.
- The balorian maccus, liosliath, and ewyn will no longer use invisible weapons.
Quests - General
- Bounty Quests (All realms) - We have placed a maximum level cap on the bounty quests in Shrouded Isles. This was done to keep higher level players from being given teasers about quests they could no longer do. The cap level was set based on when the highest level monster involved in the bounty quest turned green to players. Example: If the highest level monster involved in a level 20 bounty quest is level 21, the quest is capped at level 29 since above level 29 the monsters involved will be gray. Any bounty quests that involve monsters level 36 and over were not capped.
Quests - Hibernia
- Whatcha Gonna Do - Ailionora will now give Champions a more level appropriate reward. Champions who received the scale version of the Vine Entwined Hauberk can return to Ailionora to exchange it for the reinforced version of the reward.
Item Notes
- Delve information has been added to all respec stones to denote the type of respec for which they may be used.
- The Huleskygge bracer (Midgard) now has a power regen charge instead of an acuity buff charge.
- The Sublime Summoner Bracer (Hibernia) now uses charges instead of a weapon proc. Unfortunately players will need to recharge the shield before it can be used.
- The Bracer of Sepulchral Light (Albion) now has a power regen charge instead of an acuity buff charge.
- The Sepulchral Bardiche (Albion) will now drop with the correct material and dps values.
- (Midgard) Grip of the Troll and Troll Fingers can now be salvaged.
TRIALS OF ATLANTIS WORLD NOTES
General
- Players will no longer have a chance to get stuck in a tree on their return trip from Atlantis to Hibernia.
- (Hibernia) The Volcanus Haven guards have returned to their posts and are once again guarding the Haven.
- Martikhoras will no longer vary in level when it spawns.
- The Naxos tetrarch will no longer continue to snare players after they die and release.
- The gorgon lifesapper, guardian, spellsmith, prowler, keeper, dismantler, high warrior, and the grotesque gorgon are now all classified as female.
- Naxos wave-riders now use duration based buffs instead of concentration buffs. This change will allow players to remove a buff cast on them by a charmed Naxos.
- Abasi will now engage players in melee combat instead of attempting to fight at range.
General Quests
- Traveler Peter will now correctly give out information about Stygian quests.
Oceanus Quests
- The Secrets of Naxos (All realms) - Players on steps 12 and 13 will now receive the Bracers of the Tritons when they kill Nikoda.
Oceanus Encounters
- The Mariasha's Sharkskin Gloves encounter will now properly grant encounter credit to all group members.
- Zahur and his minions will now correctly return to their spawn point after combat is over.
- The Tablet of Atlantis Encounter should reset properly after completion or failure of the encounter.
- Alvarus' Leggings - Players who do not receive anything from Casyndra's Chest will now receive a message saying they did not find anything in the chest.
Volcanus Encounters
- The Livid Salamander will no longer assist the salamander hatchlings in battle unless he is aggro'd independently.
- Shades of Mist - The aged statue will no longer despawn when the Long Black Cloak is accidentally left to decay on the ground.
- Shades of Mist - When the Long Black Cloak is removed from the appropriate area, the criosphinxes will no longer cease combat, they will continue to pursue players normally. Additionally, if a criosphinx has stolen the cloak from a player and then chases a player outside of the appropriate area, the cloak will return to the aged statue.
- Tartaros' Staff - Players will no longer be able to engage High Priest Akil in a manner that denies the High Priest help from his siam-he portal priests.
Aerus Encounters
- When the Cyclops Eye shield drops to the ground, it will now display one message indicating this rather than several.
- Destin has been moved to a more visible location in the Aerus Haven.
- Enyalios' Boots - Players will no longer receive a Small Crystalline Phial from the creatures of Aerus if they already have one in their inventory. If players should lose or destroy their existing one, they will be able to obtain another.
- It is no longer possible to pull Danos away from his three guards when he moves to his night camp.
Sobekite Eternal
- Trial 2, Encounter 10 - The snakes outside of the temple will no longer spawn extra snakes after making a kill.
Necropolis
- The "To Become A Mummy" encounter will now apply the appropriate mummy skin for the character's race and gender.
Deep Volcanus
- You can no longer stealth by the Barriers in Deep Volcanus in Typhon's Room.
Artifacts and Researchers
- Reavers are now able to receive the activated version of the Scepter of the Meritorious.
Belt of the Sun (Hibernia)
- Bards will now automatically receive the Belt of the Sun instead of being given the choice of activating the Belt or having it returned to them. The Sages were mistakenly telling Bards that they couldn't use all the features of the Belt of the Sun, but they can.
Spear of Kings (Midgard)
- Hunters can now choose between a one-handed and a two-handed swords version of the Spear of Kings in addition to the spears version. Any Hunter that would like to trade in their spears version of the Spear of Kings for a swords version should speak to Loremaster Jorian or Loremistress Agneta. Please note any experience or levels the spears version of the Spear of Kings has gained will be lost when it is exchanged for the swords versions.
Spear of Kings (Midgard)
- With the recent change to the damage type of the one-handed and two-handed swords version of the Spear of Kings, we have set up a trade-in for players. Players may exchange their one-handed sword Spear of Kings for a two-handed sword version and vice versa. Players may only perform this exchange once. Players can also choose to return their one-handed or two-handed Spear of Kings and receive the locked artifact and Spear of Kings Tale back. These items can then be traded or sold to another player.
Crocodile's Tooth Dagger (Albion)
- A one-handed crush version of the Crocodile's Tooth Dagger has been added for Mercenaries, Reavers, Paladins and Armsmen. These classes may exchange their slashing or thrusting versions of the Crocodile's Tooth Dagger for the crushing version by speaking to Scholars Daelin or Samaya. Please note any experience or levels the Crocodile's Tooth Dagger has gained will be lost when it is exchanged for the crushing version.
Crocodile's Tooth Dagger (Midgard)
- A one-handed hammer version of the Crocodile's Tooth Dagger has been added for Warriors, Thanes, Skalds, Savages, and Berserkers. These classes may exchange their swords or axe versions of the Crocodile's Tooth for the hammers version by speaking to Loremasters Trygve or Joakim. Please note any experience or levels the Crocodile's Tooth Dagger has gained will be lost when it is exchanged for the hammers version.
Crocodile's Tooth (Midgard)
- Savages now have the choice of activating the Crocodile's Tooth as a hand to hand weapon in addition to their other choices of sword, axe, and hammer. Savages that wish to have a hand to hand version should return to Loremasters Trygve or Joakim to exchange their weapon. Please note any levels or experience your Crocodile's Tooth has gained will be lost when it is traded in for the hand to hand version.
Crocodile's Tooth Dagger (Hibernia)
- A one-handed blunt version of the Crocodile's Tooth Dagger has been added for Heroes, Champions, and Blademasters. These classes may exchange their blades or piercing versions of the Crocodile's Tooth Dagger for the blunt version by speaking to Sages Miodac or Deavin. Please note any experience or levels the Crocodile's Tooth Dagger has gained will be lost when it is exchanged for the blunt version.
Malice's Axe (Albion)
- Crushing versions of Malice's Axe have been added. Clerics and Friars may now activate Malice's Axe as a one-handed crushing weapon (Malice's Mace). Mercenaries and Reavers can now select from a slashing version and a one-hand crushing version. Armsmen and Paladins can now select from a one-handed slashing, a two-handed slashing, a one-handed crushing or a two-handed crushing version. Mercenaries, Reavers, Armsmen, and Paladins can speak to Scholars Brivela or Torradan to exchange their old Malice's Axe for a crushing version. Please note any experience or levels Malice's Axe has gained will be lost when it is exchanged for the crushing version.
Malice's Axe (Midgard)
- Hammer versions of Malice's Axe have been added. Shamans and Healers may now activate Malice's Axe as a one-handed or two-handed hammer. Warriors, Thanes, Skalds, Savages, and Berserkers may now choose from the one-handed or two-handed hammer version in addition to their other choices. Warriors, Thanes, Skalds, Savages, and Berserkers can speak to Loremistresses Hetha or Marga to exchange their old Malice's Axe for one of the hammer versions. Please note any experience or levels Malice's Axe has gained will be lost when it is exchanged for the hammer version.
Malice's Axe (Hibernia)
- Blunt versions of Malice's Axe have been added. Blademasters, Druids, Bards, and Wardens may now choose between a one-handed blade and a one-handed blunt version of the Axe. Heroes and Champions may choose between the one-handed and two-handed blunt version in addition to their other choices. Any of these classes can speak to Sages Girom or Aideena to exchange their old Malice's Axe for a blunt version. Please note any experience or levels Malice's Axe has gained will be lost when it is exchanged for the blunt version.
Battler (Albion)
- Crushing versions of Battler have been added. Clerics and Friars may now activate Battler as a one-handed crushing weapon. Mercenaries and Reavers can now select from a slashing version and a one-hand crushing version. Armsmen and Paladins can now select from a one-handed slashing, a two-handed slashing, a one-handed crushing or a two-handed crushing version. Mercenaries, Reavers, Armsmen, and Paladins can speak to Scholars Brivela or Torradan to exchange their old Battler for a crushing version. Please note any experience or levels Battler has gained will be lost when it is exchanged for the crushing version.
Battler (Midgard)
- Hammer versions of Battler have been added. Shamans and Healers may now activate Battler as a one-handed or two-handed hammer. Warriors, Thanes, Skalds, Savages, and Berserkers may now choose from the one-handed or two-handed hammer version in addition to their other choices. Warriors, Thanes, Skalds, Savages, and Berserkers can speak to Loremistresses Hetha or Marga to exchange their old Battler for one of the hammer versions. Please note any experience or levels Battler has gained will be lost when it is exchanged for the hammer version.
Battler (Hibernia)
- Blunt versions of Battler have been added. Blademasters, Druids, Bards, and Wardens may now choose between a one-handed blade and a one-handed blunt version of Battler. Heroes and Champions may choose between the one-handed and two-handed blunt version in addition to their other choices. Any of these classes can speak to Sages Girom or Aideena to exchange their old Battler for a blunt version. Please note any experience or levels Battler has gained will be lost when it is exchanged for the blunt version.
Artifact Notes
- The Shades of Mist and Traitor's Dagger now use new artwork to replace the necromancer shade form previously used for the shape change illusions. This change will no longer allow characters to be effectively invisible in some situations.
- Artifact spells will now be usable as they are unlocked. Previously the artifact spells were set to a minimum level higher than the level at which players could receive the artifact.
- The time of day requirements for earning experience have been removed from the Eerie Darkness Stone and the Night's Shroud Bracelet.
- The level ten spells for Aten's Shield and the Snakecharmer weapons and the level five spell for the Maddening Scalars are now a linked absorption buff and damage shield.
- The Snakecharmer's Scythe will now cast a damage shield and a 12% absorption buff which will stack with their Arborial path absorption buff.
- The Disarm spell procced by the level five spell on the Harpy Feather Cloak will now last the correct duration.
- The Shadow weapons summoned by the Crocodile's Tooth now have +8 Score Cap bonuses instead of +10 Score Cap bonuses in order to allow players to use the weapons at level 45.
- The Scorpion Tail should now correctly earn experience from all scorpions.
- The Ceremonial Bracers and the Band of Stars will now earn experience at the same rate as the other RvR only artifacts.
- The spells on Nailah's Robe and Wings Dive should now proc correctly in PvP and PvE.
- Snatcher should now correctly earn experience on Gaheris from undead mobs.
- The Strength Cap bonus on the Friar version of the Staff of the God has been changed to a Dexterity Cap bonus.
- The Acuity Cap bonus on the Crown of Zahur (melee scale version) has been changed to a Constitution Cap bonus.
- The reactive proc on Enyalios Boots will now correctly debuff the opponent.
- The axe version of Blade Shadow (Midgard) should now increase axe skill instead of sword.
- The crush resist on the Golden Scarab Vest has been increased to 6%.
- The Snakecharmer's Whip has been changed to 3.5 speed in response to player feedback. This is a retroactive change.
- The Albion version of the Dream Sphere should now correctly gain experience in Aldland.
- The Spear of Kings for Midgard sword users is now correctly set to do slashing damage.
- The Harpy Feather Cloak should now earn experience from Defender of Gaa'rvik and Chronus the Mad.
Unique Object Generator Changes
Please note that the changes below do not affect existing items, only future unique object drops.
- Removed the old power bonus from all unique object templates.
- Reduced the chance of piety, intelligence, empathy, and charisma to the same level as other stat chances for Atlantis unique object templates.
- Removed strength, constitution, and hits from all unique object bow templates.
- Removed piety, piety cap, power, and power percentage from all unique object plate armor templates.
Item Notes
- The Harpy Talon Neckguard, the Animal Bone Bracelet, and the Harpy Feather Charm can now be traded.
- The Celestius encounters will now drop new items using new spells; this will not affect existing Celestius items.
- Earth-Studded Gloves (Albion) can now be dyed with enamel dye.
- The 0% Spell Damage bonus on Ember (Hibernia) has been changed 2%
- Laodameia's Bow (Albion) no longer has a requirement attached to the Dexterity bonus
- The Midgard versions of Mace of Blood and Mace of the Pure have been renamed to Hammer of Blood and Hammer of the Pure. These two weapons should now also have hammer inventory icons.
- The Blade of the Tainted (Midgard) should now have the appropriate weapon model.
- The Hissing Dire Trident (Hibernia) should no longer display a second hitpoints bonus.
- Any Volcanus hand-made items with reuse timers set to 15 minutes should now have a reuse timer set to 90 seconds.
- The Great Sword of Dissolution (Hibernia) should now increase large weaponry skill instead of blades.
- The Scaly Buckler (Hibernia) should now increase the acuity stat, instead of displaying a blank bonus set to 27 points.
- The Falchion of the Zenith (Albion) now has a particle effect that fits.
- The Cyclopean Sky Scraper (all realms) can now be dyed with weapon enamels.
- The Inscribed Stone, 3 of 3 scroll was previously dropped from mobs that were very rare spawns. The scroll will now drop from the following mobs: Melos Guardsman, Melos defender, Melos weapon master, Melos frenzied blade. The information provided by Apprentice Yian, Apprentice Garrad, and Apprentice Aegan has been updated.
- The bonus to Parry Skill on the Abstrusus Gantelet (Hibernia) has been changed to a Score Cap Charisma bonus.
- The leather version of the Shadow-bound Leggings (Albion) should now have the appropriate leather inventory icon. In addition, the leather version of the Shadow-bound Leggings will no longer drop, as there is also another set of leather legs with identical magical bonuses from that encounter. Instead, there will now be a studded version of the Shadow-bound Leggings that has a chance to drop.
- The particle effect on Kul's Iron-tipped Whip (Albion) has been changed to one that fits the weapon better.
- Delve information has been added to the arrows summoned by the Braggart's Bow and Mariasha's Sharkskin gloves to indicate their bonuses.
- Items with Damage or Range bonuses that use a "vs. monster" requirement are now effective against several types of monsters.
- The Legs of the Subjugator (Hibernia) now have the correct reinforced icon instead of a plate icon.
- The Robe of Withering (Albion) is now restricted to friars only.
- Savages and Valewalkers will now correctly receive the Parry bonus on the Shades of Mist cloak.
- The Falcon's Strike spear (Midgard) now has a melee damage bonus instead of a spell damage bonus.
- The Blade of Illusions (Midgard) is now set to do slashing damage.
- Pipe of Desolation (Albion) now has a bonus to stealth instead of healing.
- The Divine Light sword (Midgard) is now set to do slashing damage.
- Borjad's Spear (Midgard) is now set to do slashing damage.
- Savages should now be able to use the Filth Encrusted Key dropped by Martikhoras.
- The Melodic Drum (Hibernia) now has the appropriate drum model.
- Chisisi should no longer drop Blighted Dirks with intelligence bonuses for Albion players.
- Dimitri's Sword, Bulis's Shield, Kaletor's Staff, and Thoas's Staff can no longer be sold to NPC merchants.
FOUNDATIONS NOTES
- We are happy to introduce a new housing zone for each realm with this version. Albion players can now start building in Aylesbury, while Midgard players can now stake their claims in Kaupang, and Hibernians can now settle in Aberillan.
- The Market Explorer database has been cleared. Players who have listed their consignment merchant on the Market Explorer will need to re-list their vendors to have their wares show up in market searches. To re-list the consignment merchant, type /listmerchant twice.
- The /houseloc command has been added. When in the same region as a given lot, /houseloc (lot number) will tell you the owner's name, the zone name, and the x and y coordinates within that zone.
- Player Market searches now return the first four letters of the zone name that the house's merchant is in (i.e. "Caer: Setian Ear" instead of "Setian Ear").
- You can now /settle (value) with a consignment merchant if you wish to remove less than the full amount of cash. Please note that value is in coppers (For example, /settle 20000 results in removing 2 gold from the consignment merchant).
- Fixed an issue which was causing additional hitches immediately after entering housing zones.
- Other speed spells or songs will no longer overwrite Favorable Wind, the spell cast by each realm's housing musician NPCs.
- Players who use their personal house teleporters to get to Atlantis will now be transported to the Oceanus Haven zone, in front of the djinn stone.
- A new horse route has been added to Midgard housing. Jorund now sells tickets to Yili in the Frisia Marketplace.
- Brisworthy (Albion) - There is now a horse route from Lucearak to Morgealaine.
- Meath (Hibernia) - There are now horse routes that run between the following sets of NPCs: Kennet and Erie, Kennet and Ainslee, Ainslee and Cintusmus, Tomin and Cintusmus.
- The doors in the tavern in Brisworthy will now open.
Trials of Atlantis Trophies
- We have added trophies for the following Trials of Atlantis creatures: Ora, Sinovia, Gilia, Naxos Tidal Lord, Melos Wave Master, Skyros Dreadnaught, Hallea, Kosma, Zoea, Chissisi, Daehien, Pallida-Uraei, Keres, Kleps, and Klops. Players can speak to the following NPCs in the housing zones to create the new trophies.
Albion - Ectant Dinailaine, Ilphrae Dinailaine, Jhanva Dinailaine, Airyn Dinailaine, or Ybaedric Dinailaine
Midgard - Frolder, Warmir, Hudi, Thieya, or Aenda
Hibernia - Sannan, Sabrea, Sionyn, Sadoc, or Sioned