Camelot Patch Notes
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Dark Age of Camelot
Test Version 1.70h Release Notes
April 28, 2004
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NEW THINGS AND BUG FIXES
- Speed spells should correctly resume at the same time for pet owners and pets after leaving combat.
NEW FRONTIERS NOTES
Siege Changes
- Moving (not aiming) a siege weapon will now always unarm it. It will need to be stopped and go through the arming process again.
- There is now a check when you begin or finish creating a siege weapon to ensure that you are not too close (or on top of) a keep piece. This only applies to trade skill created siege weapons.
- If you are the controller of a ram, you should now be able to set your groundtarget by clicking on terrain.
- There is now a 30 minute timer before siege equipment will decay when it is not being controlled. If a player takes control during this time, the timer will reset and not begin counting down until there is once again no controller.
- Ram damages have been greatly improved.