Sacred Reviews
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Next up is the interface. Diablo 2 was great in this way because all the hotkeys were easy to use, and didn't make you micro manage much at all. In Sacred it's definitely not as streamlined, which is a bit of a shame considering that this is an action RPG, and not exactly a turn-based RPG where you have all the time in the world to manage skills or whatever else. At the bottom of the screen you can place a certain number of weapons, spells and combinations of spells. As you level up you get more of these slots, but in my opinion it would've been better to have all the slots available from the start. Why? Well if you only have two or three spells-slots and have four or five spells you wanted to use, then you're out of luck, because to change it you have to pull up the menu and drag the icon over. This works okay when you're out of sight from lurking enemies, but can be a problem when you're chased by enemies and REALLY need to use the healing spell.
And the review at LoadedInc gives the action RPG an overall score of 9/10:
have not been caught off guard (in a good way) by a game in quite a while. Sacred is a title that may live in the shadow of Diablo, a title I feel it surpasses in some ways. A unique skill system, intriguing characters, and seemingly endless exploration await anyone willing to stay up to the wee hour playing this addictive title. I have played it obsessively since loading it, and I am just getting started.