Guild Wars Preview
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Missions run the gamut in Guild Wars, from simple solo quests to difficult ordeals that'll require a full team of eight people using careful tactics. Some missions are against the computer, others against other teams of players. In either case, starting a mission spawns off a private server for just the people playing that mission, so you're never interrupted by other players. Within each mission, there's no set way to accomplish it (one of the design goals was to make the missions infinitely replayable.) For example, in one quest we played, a series of computer-controlled enemies were encamped in a valley between the characters and their destination. One solution to the problem was to help some monks rebuild a trebuchet on a nearby ridge. To do so, characters had to carry parts up to the ridge, during which time they were defenseless and had to be protected by their teammates. Once the siege weapon was built, it would make short work of the enemies below. Of course, if players didn't want to bother -- and had a lot of confidence in their fighting abilities -- they could simply storm the valley and wail on the bad guys the old fashioned way. The approach used is up to you and your team.