Star Wars: KotOR II Preview
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In terms of presentation, The Sith Lords features a tweaked interface that affords you some nice perks. One of the most useful is that you'll be able to configure two distinct weapon configurations for your character, which you'll be able to switch on the fly with the press of a button. This ought to come in pretty handy when, for example, you're alternating in combat between organic and droid foes. Other, more-subtle changes include a new party-select tab on the menu screen which replaces the messages tab. Messages will now be filed under the journal tab, which should clean up text clutter a bit.
The skills system in The Sith Lords won't be radically different from what you saw in KOTOR, but it'll definitely give you more options. For instance, you'll now be able to use mines to unlock doors if your security skill fails you. Speaking of skills, you'll find the same eight skill categories as before, but this time out you'll be able to do more with them. For example, workbenches will now limit the number of items and upgrades you can make based on your current skill level. As before, you'll be able to modify your lightsabers with various crystals in order to personalize them. Thankfully, the somewhat stifling level caps in the first game, which limited how your character could evolve, are being tweaked this time around to offer something extra for the power-leveling player.