The Witcher E3 Preview
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The combat system slightly resembles NeverWinter Nights or Diablo, but brings in a customizable combat queue to allow variation in attacks. Finishing moves display attention directly to gore, but allow even more diversity in combat. Following a battle, your health and fatigue bars consistently rise. Meditation also helps in speeding up this process.
From what I've seen, the interface looked quaint and easy to use. Your mouse will control everything, but you have the option to use default keyboard controls or setup your own. DirectX 9 is used in conjunction with the original engine to improve the particle, lighting, and water visuals. The game is set to please the eyes.