Guild Wars E3 Preview
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One of their goals is to reduce what they term to be the (boring stuff) in the current MMOG offerings: grinding to get levels, long transportation times and camping. They are attempting to reduce the treadmill by making the combat strategically challenging and interesting easier said than done and travel times are eliminated by giving you the ability to teleport yourself to the beginning of any quest you've unlocked. I'm a little leery of this myself part of the immersion is the sense of scale traveling across the world brings.
They are designing the game for both solo and team play, with mission areas for each type of player. I'm pleased to see solo content going into what could be taken as group only game. A lot of people just want to play for an hour or so before they need to run, and having content people can solo is great. You'll be grouping during the bulk of the game though, which is fine as the point to these games is the social aspect.