Dungeon Siege II Friday Update
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Category: News ArchiveHits: 999
This past week was actually a great week for the DS2 design team. We took a look at the remaining tasks for the project as a whole to make sure our goals remained focused. Taking the time to do this can carry huge advantages with it across the board. In addition to making sure we don't lose sight of our most important design goals, it helps makes sure we always keep ourselves in check. At this stage of the development, we can't afford to lean back in our chairs, throw Koosh balls up into the air, and ask ourselves, (So. what else would be cool to have in the game?)