Camelot Patch Notes
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Dark Age of Camelot
Test Version 1.70ae Release Notes
June 16, 2004
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NEW THINGS AND BUG FIXES
- A full skill respec has been granted to all characters above realm rank 1 (characters with at least 1 realm point) upon login. To use this respec, type '/respec all' in front of your class trainer. Please note that if you wish to use the full skill respec, you must do so before your character gains its next level.
- Added alliance and ranks to the list of /gc commands when just typing /gc.
- Dead players can no longer initiate, modify, or complete trades.
- Fixed a bug where if a player has Master Level 0 or higher, some spell timer icons would not darken on the client when used.
NEW FRONTIERS
- You can now zone with a relic from Frontiers into the Passage of Conflict dungeon. The relic is no longer dropped when the player holding the relic zones into the dungeon.
- Keep doors under the PvE ruleset are now equivalent to a level 5 keep door.
- The error statement seen when you attempt to '/gc type' a keep when far away from the lord now correctly states that you need to be close to the lord to set the keep type.
Battleground Siegemasters
- Siegemasters have been added to the portal keeps for all Battlegrounds. Prices for the equipment have been scaled based on the level of the battleground. Tokens from one battleground cannot be used in another battleground.
- There is one siegemaster per realm in the Proving Grounds (Level 1-4), The Lion's Den (Level 5-9), and The Hills of Claret (Level 10-14) Battlegrounds.
- There are two siegemasters per realm in Killaloe (15-19), Thidranki (20-24) and Braemar (25-29).
- There are three siegemasters per realm in Wilton (30-34), Molvik (35-39), and Leirvik (40-44).
- Note that since players will no longer need to purchase ammunition to use in the different pieces of siege equipment, no special ammunition has been included for the Battlegrounds. Normal ammunition is included with the new siege weapons.
- For those unfamiliar with siegemasters, here is how to use them: Purchase a token for the desired piece of siege equipment from the siegemaster. Turn in the token to the siegemaster and he or she will follow you. The siegemaster will follow you for a maximum of 10 minutes. Lead the siegemaster to the location you wish the siege equipment to be created at and right-click on the NPC. Answer the siegemaster's question and he (or she) will then create the piece of equipment. Once the equipment is made, the siegemaster will return to the portal keep so that someone else may purchase siege equipment. Watch out - siegemasters can be killed by enemy players!
Realm Ability Changes and Fixes
- Whirling Dervish has been renamed to Adrenaline Rush.
- Longshot has been renamed to Trueshot.
- We have removed the Excited Frenzy realm ability. This change affects the Cabalist, Spiritmaster, Bonedancer, and Enchanter classes.
- The re-use timer on Ameliorating Melodies has been increased to 15 minutes.
- The radius on Decimation Trap has been decreased to 350.
- The re-use timer on the third tier of the Charge realm ability has been increased to 90 seconds.
- The Reaver unique realm ability, Soul Siphon, now correctly takes the user's Soulrending skill into account when casting.
- AF debuff spells are now modified downward by Mastery of Concentration.
- Heal procs from items will no longer have a chance to do critical heals with the Wild Healing realm ability.
- The Viper realm ability will only increase damage for poisons.
- If you have a style queued, it will no longer fire from a Reflex Attack riposte.
- Power heal spells (such as Mystic Crystal Lore and Raging Power) cast on oneself now fail if the caster is at full power.
- Pulsing spells cast through realm abilities will no longer be extended outside of the caster's group through the Crocodile's Tear Ring.
Siege Changes and Fixes
- (Bug Fix) Boiling oil now does damage again to rams and players.
CLASSIC CAMELOT WORLD NOTES
Item Notes
- Some bows and crossbows that had been set to a generic damage type have been changed to "Thrusting". Please note that this was done for consistency only, as the damage type is determined by the arrows/bolts.
- All arrows and bolts should now be able to be combined in stacks of up to 200.
TRIALS OF ATLANTIS WORLD NOTES
Encounters - General
- The final encounter for each trial will now have twice the chance to produce a Star of Destiny.
Item Notes
- The Wave of Healing spell on A Healer's Embrace cloak will now heal the wearer in addition to realmmates.
- The Fountain of Health and the Fountain of Power spells on Jacina's Sash will now affect the wearer in addition to realmmates.
- The damage multipliers and durations have been reduced for the siege spells on the Bruiser and Fool's Bow artifacts.