Star Wars: KotOR II Interview
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Q: Finally just leave us with some closing comments that you may want to throw out to the readers regarding KOTOR 2: The Sith Lords.
A: It`s a dark game. Bad things happen to good people, but most of the time, bad people get exactly what they deserve - that is, if you can figure out who the bad guys are. Maybe it`s you.
In addition, we`re trying to improve on the great personality mechanics in the first game with the ability to influence your companions to the light and dark side - and trying to include more reactive game mechanics and plot elements based on character choices (such as your answers to the fate of your player in the first game sending echoes throughout the rest of the story). While parts of the game will be linear, we`re hoping your PC & NPC interactions won`t be.
Finally, we`re just trying to deliver a compelling, fun RPG with a good story - don`t expect another "big surprise" like the first game because you`ll be waiting a very, very long time until you finally look at your watch and go, "where the heck is it?" Then you`ll realize you`re not wearing a watch.