Fable Preview
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Even more obvious than the ways you express yourself is the way you look. Your onscreen persona reacts dynamically to the moral path you've chosen. It's an undeniable real-world mystery that there is such a thing as "looking evil" -- windows of the soul, and all that -- and Fable makes things obvious. Live enough of a downward-spiral life of evil and your character will gain budding horns, dirty, ragged clothes and even a visible, buzzing cloud of stink and flies! Is that sulfur and brimstone in your immediate airspace, or are you just unhappy to see everybody? The same holds for all you do-gooders out there: Conduct yourself properly, and there's bright, shiny armor (and possibly even a halo) in your future.
Stuff happens and people change, though. Fable's engine allows for both a player's rep and appearance to "swing back" the other way over time -- it's a nice, unspoken touch that the path from evil to good takes noticeably more consistent effort!