World of Warcraft Interview
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Q: Which area of the gameworld are you most pleased with? Which needs the most work?
A: I'd have to say that I'm really happy with the way the world feels alive and full of things to do. Our quest system is very prevalent throughout our game and really drives players forward into exploring new lands and features. Our zones are also very richly populated with characters, little creatures, camps, and other things which help ground the monsters and encounters of our game. It makes it feel as if these creatures have been here all along, and that they belong and have purpose in the world. Still, screenshots don't do the game justice. You really have to stroll through the world to appreciate how it feels.
Our biggest task now is to get our player vs player interaction going. We recently launched a PvP server where players are free to attack each other in certain zones. While this is not our ultimate goal for PvP, we wanted to get some early feedback on the balance of the classes as they fought with each other on the server. We'll use this information to help create the PvP zones where players can fight over Warcraft-style towns, almost as if they were in Warcraft III, but directly on the ground, swinging a sword and casting spells.