Fallout Developer Profile - Sean K. Reynolds
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Q: Tell us a little about your role in the making of Fallout 1/2/3 (Van Buren)/Tactics ?
A: I had nothing to do with the creation of Fallout 1 or 2. For Fallout 3 I started out as a designer when they cancelled Jefferson. Eventually JE Sawyer was so impressed with my phat ping-pong skills that he made me lead story designer for the game, which let him focus on the technical aspects (interface, game mechanics, etc.). As story lead I managed the overall story and continuity, wrote several areas, and beat the other designers into submission with my special Fallout ping-pong paddle, nicknamed "Duck and Cover."