Warlords Battlecry III Review
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Presenting a game as a crossover between genres presents a potential problem which Warlords has been battling against for three versions now. Can a game possibly hope to present enough of either genre to prove truly desirable to fans of both or does it present an entirely new experience? The real-time strategy side of Warlords is certainly good enough to make it desirable, although fans of this genre may be put off by the role-playing elements. The character progression is unique for real-time strategy games but for fans of normal role-playing titles there just isn't enough to it. This leaves a problem for Warlords: Battlecry III in that it tries to do too many different things and manages to do them all well but not exceptionally well, meaning that it is unlikely to appeal to committed fans of either genre. Warlords has to rely on fans of both game types, who are prepared to compromise on each element as well as attracting new players to the series who have no preference for either. Of course, the game improves enough on the past titles in the series that it will appeal primarily to existing fans and they certainly won't be disappointed.