GB Feature: Thief: Deadly Shadows Review

We've published a review for Ion Storm and Eidos' recently released stealth RPG, Thief: Deadly Shadows. How does the third installment stack up to the previous two? Here's a bit to get you started:
The gameplay is great, though not phenomenal. Moving Garrett is fairly intuitive; he moves on the same Deus Ex/Unreal engine most gamers are already used to. Melee combat control can be awkward, not that it matters, since Garrett really isn't strong enough to go toe-to-toe with anyone in this game tougher than a drunken civilian. Most enemies are better off avoided, and when you have to strike, stealth attacks are the way to go, obviously. However, Garrett has plenty of escape gadgets, such as flashbombs and mines, to aid his getaway should a backstabbing or blackjacking go awry. Add some moss arrows, fire arrows, climbing gloves, and various other gadgets, and Garrett has a multitude of ways to approach a mission. As in most stealth games, the enemies follow predictable patrol routes making it easy to dispatch them, though there are some impressive AI additions, such as when a guard notices a window open or a chair moved.