GB Feature: FF vs. the Third Reich Interview
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GB: What enhancements have you made to the AI in FFVSTR? Can you provide some examples of how a player's teammates will react on their own?
Ken: One thing that we constantly heard in feedback from the original, was that there was a little too much micro-management. The moment you left a teammate, they were vulnerable. We wanted to fix this by having them react. This gave us a whole new avenue for us to explore the characters. For example, El Diablo is more likely to chase after a foe and may cause collateral damage.