Star Wars: KotOR II Previews
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The version of KOTOR 2 shown at LucasArts' press event today, as expected, looked rather uncannily like the first game -- which should be more than enough to reassure fans of the original. Some improvements were obvious, including extra force powers and a fair bit more action happening on the screen at once. Other extras, though, become more obvious once you get your hands on the game. One example bought up by LucasArts reps: you have the ability this time to alter your party member's force alignments through your actions. In the past, whenever you carried out some hideous deed, your friends would say something like "Darn you, you're so evil" and stay with your party anyway. Here it's not so black and white -- depending on your actions, you can corrupt (or de-corrupt) your party at your discretion, leading to new story paths. Neat.
And the second is at GameSpot:
The game's overall presentation is shaping up nicely, with progress being made in its visuals and audio. While the graphics in the game are still being refined, the aforementioned enhancements were looking good. From a technical standpoint, the game is shaping up well, with improved detail and animation. PC owners will be glad to hear that the game will feature a heads-up display that will scale with the resolution at which you choose to play the game, as opposed the display in the original game, which was locked at an 800x600 ratio. Aesthetically speaking, the environments featured interesting designs that fit with the Star Wars universe fans have come to know like the back of their hand. The audio is still coming together, so there was just a smattering of voice to be heard. From the sampling of bits we were able to hear, it sounds as though the game will take the same approach as its predecessor and serve up some solid voice acting.