Sony & Gamania Announce Asia Pacific Alliance
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Sony Online Entertainment and Gamania Digital Entertainment Announce Asia Pacific Strategic Alliance
- Historic international collaboration in online gaming to redefine the Asia Pacific MMO market with launch of EverQuest® II-
Taipei, Taiwan July 23, 2004 Gamania Digital Entertainment Inc. (Gamania), a pan-Asia industry-leading publisher and developer of online interactive entertainment content, and Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online (MMO) gaming, today announced what is potentially the largest global strategic alliance in the history of online gaming. The alliance of Gamania and SOE will include four primary undertakings: establishing a joint venture, Asia Pacific products operation, core technology transfer, and potential investment in China. This international collaboration of industry leaders will further solidify Gamania's leading position in the pan-Asian market, as well as satisfying SOE's global strategic planning, all together bringing a new level of influential elements to the global online gaming market.
The initial task of the strategic alliance will be to assist in the launch and operation of the culturalized EverQuest® II (EQII) in China, Taiwan, Hong Kong, Korea, as well as Thailand, Malaysia, Singapore, Indonesia and the Philippines to support Gamania as the publishing and operational licensee for EQII in the aforementioned territories.
Additionally, SOE is pleased to announce the formation of a new subsidiary, SOE Asia Licensing Inc. SOE Asia will have a branch office in Taiwan and will act as the investor in the new joint venture.
(Sony Online Entertainment has been a great partner for EverQuest in the Taiwan and Hong Kong market. We are excited to take the partnership one step further with this strategic alliance. Not only will our two companies work together to culturalize EverQuest II for the pan-Asian market, but also to develop new and exciting titles for the global market. ) said Albert Liu, chief executive officer, Gamania. (By combining our pan-Asian operational capability, sophisticated community management skill through an industry leading data center and our proprietary GASH platform with SOE's excellent development technology and content, we strongly believe EverQuest II will be the first of many influential titles to bring tremendous impact on the online gaming communities across Asia.)
(Asia is becoming a huge focus for online games and online gaming companies across the globe,( said John Smedley, President of Sony Online Entertainment. (The future of Sony Online involves having a significant presence in Asia, which is not something we could do as quickly without a partner who has the knowledge and abilities to help us bring our games into these diverse markets. SOE believes there is a real opportunity to attract a large number of new subscribers by working with local partners to specifically engineer our games to address the needs of players throughout Asia. We feel that Gamania is the right partner to combine forces with in order to make this happen.)
The strategic alliance between Gamania and SOE will contain four primary business goals.
1. Establish joint venture
The partnership between Gamania and SOE will be in the form of a joint venture company (JV) located in Taiwan. The JV will act as a pivot point for Gamania and SOE to perform strategic operations in the pan-Asian territories. The JV will focus on game production rather then operation, where game development talents are gathered from SOE and Gamania to staff this collaboration entity. JV will focus on three major tasks:
i) production on EQeast: a successful EQII launch in Asia will take more then simply translating the gaming text to each territory's respective languages. Instead, the JV will (culturalize) EQII in order to maximize the game's appeal for the ever growing MMO player base in Asia Pacific regions. Project EQeast will be the result of this culturalization process where a greater (Asian) feel will be brought to the western counterpart of EQII, which may include (and not be limited to): redesign of some character models, translating and re-recording the game's voice-over, adjustments to the game's controls and user interface, and other changes to make the game more readily accessible to Asian audiences. Modification to the back-end system for online customer management will also be considered to cater to each locale's servicing requirements.
ii) EQeast expansions: through the JV, SOE and Gamania intend to develop and launch Asia-targeted expansion packs for EQeast. This co-production is the first of its kind to fully realize the idea of making one title globally accessible through specific cultural adaptations.
iii) New productions: by combining development skills with the knowledge of market preferences, the JV will engage in new game development. This will diversify the product line for both SOE and Gamania and through cultural integration, produce innovative titles with unique style. This joint venture will further strengthen both Gamania's position as a leader in digital entertainment throughout Asia and SOE's global leadership in online gaming.
2. Asia Pacific products operation
EQeast, as well as its expansion packs developed by JV, will be licensed to Gamania for publishing and operating rights in the territories of Taiwan, Hong Kong (Traditional Chinese), China (Simplified Chinese), Korea, as well as Thailand, Malaysia, Singapore, Indonesia and the Philippines (English). And beginning September 1st, 2004, Gamania Japan has obtained the rights to host the service for, promote and provide its proprietary GASH system as the primary billing platform for the Japanese version of EverQuest. For the JV's newly developed online gaming titles and certain other titles developed by SOE that have yet be introduced to the Asia Pacific market, Gamania will have the first choice to publish and operate each in the territories of China, Taiwan, Hong Kong, Japan, Korea, Thailand, Malaysia, Singapore, Indonesia and the Philippines.
The high global expectation and market potential for EQII has caught the attention of key hardware and software vendors, including Intel and nVidia. With Gamania, SOE, Intel and nVidia Asia branches all supporting the launch of EQeast, it is certain this collaboration will bring Asian gamers to a higher quality in digital entertainment.
3. Core technology transfer
Certain SOE game engines, R&D elements, and technologies will be offered for license to Gamania through this strategic alliance. This technology transfer will (fast track) Gamania's development of advanced online games. Obtaining SOE's world-leading game engine license will promote Gamania's development of games with Asian-style artwork, game design and customer support. Through this, Gamania will be able to develop (killer app) products in the near future. Also, SOE will have the right of first choice to obtain global game licenses on those products under development in order to expand its product lineup and enrich the content for the global market. For Gamania, this is the best opportunity for introduction into the European and US markets.
4. China investment
SOE and Gamania share a keen interest in investigating, identifying and working with cutting-edge development resources in China. Utilizing development resources in China, SOE and Gamania would be able to further improve the quality and efficiency of game production for the JV, giving all new productions a competitive edge. Jointly, Gamania and SOE aim to bring the highest quality online content to the local and global markets.