Beyond Divinity Review
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The actual adventuring itself is a mixed bag. The overarching story is mildly entertaining but it's unlikely to enter your dreams, even the daytime ones. The voice-acting ranges from quite good to 'were they deaf when they hired this guy?' with the Death Knight sounding about as terrifying as an angry duckling with a pink hat on. And there's lots of dialogue to get through in Beyond Divinity, as this game is absolutely crammed with NPCs and quests. Once you are out of the dungeon there's a massive world out there to explore. Set over four acts you will travel from one realm to another, encountering a maddeningly large number of people who all have problems that only you can sort out. As usual there's a lot of rescuing of maidens and smiting of evil doers, but on top of the massive number of side-quests there's an intriguing little thing called the battlegrounds. About halfway through the first act the battlegrounds will open up. This means that at any time you can enter the portal and head off to a randomly generated adventuring zone, completely separate from the main world. Here you can go on quests and level up as much as you like. Go back through the portal and you're back at the same point on the main game, but now with all your extra xp and loot. It's a strange idea which provides for some diverting entertainment and is very handy when your essential supplies are running low in a dangerous part of the game.