City of Heroes Q&A
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Q: What was the most challenging part of actually getting capes into the game?
A: Technology! We wanted capes to flow with movement and combat - just as they do in the comic books. But getting fabric to animate "just right" takes a lot of time and effort. At Cryptic, we want to set a standard where we take the time to do things right, rather than rush something out the door. We're starting with just basic capes at the moment, and we'll be adding to those in future free expansions.