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The game's alignment system is certainly one of its most intriguing features. Basically, you can commit good deeds or bad deeds, depending on the circumstances and your whim. When first starting out as a child, you're challenged to perform some good deeds around town; whether you choose to do so or not, though, is up to you. Some of the situations are interestingly complex, and highly reminiscent of situations from last year's superb Star Wars: Knights of the Old Republic. For example, you happen upon a young boy being bullied by a bigger boy. You may choose to fight off the bully (good deed), or join in his nastiness (bad deed), or whack the pip-squeak and then thrash the bully for good measure. The bullied kid will then thank you, but plead that you don't do him any more harm. So there's more to the game's alignment system than just a purely binary "be good or be evil" type of thing.