Wish Developer Journal #5
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Category: News ArchiveHits: 951
Originality is paramount in the world of concept art, but it is not the only thing that is important.
Working for a medium as demanding as 3D graphics requires the consideration of the limitations and advantages that are available through a typical 3D software package. It is very easy to get carried away in your creativity and create something that, although it works on paper, may not be practical for the medium. Polygon counts, bone counts, scale, animation and modeling difficulty must all be accounted for in order to see the concept through to completion. Keeping this in mind, and working closely with the modelers, animators and programmers makes it possible to ensure a very true to concept creature.