EverQuest II Preview
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EverQuest II seems to have a fairly good balance between the classes. The fighters can take a lot of damage, deal it out reasonably well, and taunt mobs off the weaker classes. Mages are, as in most MMOs, strong and can nuke most mobs within a level or two of them. They have a lock-down, and can deal out quick death, but the cost comes in terms of power drain. Too many groups of mobs can leave a mage drained, and because the mage can only wear light armor, this means they are somewhat squishy. The priest can only wear light armor as well, but seems somewhat sturdier than the mage and can actually use melee weapons but because the big benefit lays in buffing and healing, you really don't want your priest (at the early levels) on the front lines. Once again, power drain (as in mana) is a big consideration. The scout is not as hardy as the fighter, but will end up doing a lot of melee. While a bow becomes available, the bow reset times factor in and most mobs will close before you are able to get off more than a couple of shots (unless you have a fighter with the aggro). Scouts also have a team movement buff, and can go into a stealth mode, which allows for attacks from the back. The flanking and side attacks can be deadly.