Fable Reviews
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Fable has aspects which recommend it it is a technically well-done title within its limited scope. But replayability is restricted to changing your alignment between good and evil, as the quests will always be the same progression through the same restrictive play areas and the same NPCs and bad guys. Microsoft's tag line, "For every action, a consequence" doesn't apply to failed quests which come with an automatic do-over. Killing the quest NPC is one of those do-overs. The harshest criticism, however, is that the game is disappointingly short. Lionhead claims 50 to 100 hours of play to finish, but I and other friends managed to wade through it in under 20 hours and that includes marrying between one and four wives, doing all the side quests and talking to all of the NPCs. The only way to spend more time than that would have been to sit in the tavern drinking and hearing the same canned NPC conversation over and over.
And the second is at GameMethod with a much more positive 89/100:
Wonderfully original and innovative, the fantasy world of Fable provides a unique role-playing experience simply unparalleled. Open-ended character development based on moral choices and social interactions make playing Fable entertaining and worthwhile; even more, the visual impact of these actions represent an evolution in the genre. Although some may ultimately be disappointed that the game doesn't capitalize on some promises, Fable is nevertheless a groundbreaking advance in role-playing in its aspects of character development. Sadly, the game is somewhat short, capping this enthralling experience. Even so, Fable offers an experience that is wholly engaging, limited only to your own munificence or mischievousness.