GB Feature: Leonard Boyarsky Interview
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GB: Do you feel that multiplayer is of great importance when creating this type of RPG, or do you think that fans of this type of game are looking for a strong single player experience only? Also, would you rather see the player controlling an entire party or a solo character?
Leon: In RPG development, multiplayer is almost always a completely separate game (unless you just let people play the role of a (hero's) followers). The only time I think it makes sense is if you're making an action oriented RPG whose action stands on its own without the RPG aspects, as adding real RPG elements to a multiplayer game (story, the ability to change the world, etc) is a whole independent dev cycle of its own. So, if I have my choice, in a game like the hypothetical Post Apocalyptic game we're talking about, I'd either want no multiplayer so we could simply concentrate on a great single player game, or an almost totally independent team developing the multiplayer alongside the single player game.
As far as the control of your party members, I think we're leaning towards giving the player the control of his followers during combat, if he wants it. I personally like the Fallout style where your followers are independent entities, but a lot of fans (and people who work at Troika) prefer the ability to control their party members. This is all conjecture at this point, however.
Included in the interview is an exclusive screenshot from the project, so be sure to check out the accompanying visual!