SWG: Jump to Lightspeed Developer Diary #3
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We knew that would be really fun, but we also knew that a Star Wars virtual world had to include starships and epic space adventures. Of course -- it's good to know these things. Hell, everybody "knows" these sorts of things, but knowing doesn't amount to a game unless you buckle down and build it. Now, doing the first part (constructing a huge, land-based, massively multiplayer Star Wars experience) would take a very, very long time. The second part? Maybe not so long -- but wickedly difficult.