Asheron's Call: Throne of Destiny Developer Diary
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My first job this morning was to answer emails from our out-sourcers concerning the specs on Rare objects. To ensure that we can get as much art as possible into Throne of Destiny, we've outsourced some of the load to a dedicated art studio. Naturally they have questions. How many polys can we use? How big? What does the Rare look like? I also had to remind them to make them clean enough so that they don't get hung up in the integration process, and also to make icons to go with them. I had sent them sample objects for reference on size and placement a few weeks ago. They definitely helped, because I'm getting the setups back with the new objects correctly placed. The next task was answering questions about the opening cinematic. We have to think about the characters, landscape, building designs and lighting renders. Then I mocked up reference materials to display what the process of palletizing textures is and how it affects colors in specific sub-palette registers.