EverQuest II Previews
-
Category: News ArchiveHits: 1005
Death is inevitable in the game, but a good attempt is made at informing you as to what you should and shouldn't fight via a colour coded enemy system. The difficulty is logical and follows the (rainbow): Red is out of your leagues, yellow will kill you, white is an even match, dark blue is slightly weaker, light blue weak and green is an easy kill. Experience is given for kills of creatures close to your own level. Fighting easy enemies may result in no experience, while fighting very string enemies is certain death. In addition, if you choose to party with a very strong member in your group, you'll receive no experience. Unless you need to complete a specific quest, it is best to stick with similarly levelled characters, pretty standard stuff compared to other MMORPGs.
And the second is over at TenTonHammer:
Luckily, you don't really need to leave Qeynos for some time to find worthy experience. There's an underground catacomb filled with baddies, cave zones, Forest Ruins, the Oakmist forest. all kinds of places, always tied to multiple quests found in the city, where you can go to find creatures, loot and more quests. The quests are a real step up from what you might have experienced in the original EQ. Unlike their predecessor's, these quests are (on the whole) ~fun~ to play through, give reasonable rewards appropriate to your level, and open up a whole new game experience. You can conceivably spend your entire game time online doing nothing but quests, solo and grouped, and not feel cheated. And, if you're worried about Qeynos being crowded, don't worry it's huge! Much larger than the Qeynos of old, split into multiple zones and instances, this Qeynos looks to be big enough to handle the extra traffic its sure to see when the game goes live.