Leonard Boyarsky Talks Vampire: Bloodlines
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(The way it is built it is a true role-play,) Leonard said. (For instance, if you are a female, you will get different responses. Because you can pick different clans, and if you get low on humanity it changes your dialogue choices; looking at the way it is constructed, it is very much based on an RPG.)
With 10,000 lines of dialogue in the game, the players will get multiple ways to interact with the NPCs in the world.
(That is really where we wanted to go with it,) Leonard stated. (Like the prince has a large sway over the things you can and cannot do, which is based on the whole White Wolf Vampire system, but just because you have to do a lot of stuff for him, how you treat him and how you react to him whether you betray him and side with the anarchs a lot of that stuff comes into play.