Camelot Grab Bag Q&A
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Q: Are there any things about the expansion that are specific to Mordred?
A: Here's what I have from the dev team:
- There are no Dungeon Kill Tasks on Mordred.
- Each Dungeon Wing will be a single instance that anyone can enter and follows the normal PvP rules.
- Each of the three Dark Spire instances (one for each of the three realms) will be a single instance that anyone can enter and follow the normal PvP rules.
Please note that since instances do not normally respawn monsters players will have to wait for an instance to reset before they can fight inside the instance again. Dungeon Wings and Dark Spire will only reset when everyone inside the instance leaves or releases. Dungeon Wing instances will reset after 5 minutes. Dark Spire instances will reset after 60 minutes.
- Items that are supposed to work only in PVE work largely similar to how the "versus Monsters" bonuses worked in TOA -- they only take effect when fighting against mobs, not players. The one odd bonus type is Concentration, which has a zone requirement. On regular servers, items with a concentration pool bonus have a requirement attached that prevent them from being effective in certain zones (Frontiers and DF). However, it also does a server check before this requirement is activated, so Mordred and Gaheris will not have this restriction.
Before you ask, I have no information on any safety flag restrictions, but I have inquired as to what the dev team intends.