Bloodlines' Erin Layne Interview
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Q: How did the job modeling for Bradstreet come up? Do you keep your ear to the ground for opportunities like these or did it just fall in your lap? Were you subjected to any scrutiny to determine your "worthiness"?
A: Funny story, this. It did sorta fall into my lap. I was out of state for a while, filming a movie, and wound up online one night perusing profiles on lagoth.net. Shane DeFreest (Activision Community Liasion - Dan) had one posted... he seemed interesting (or at least amusing), so I randomly messaged him on Yahoo. He noticed that my profile listed World of Darkness as an interest, which led to a long discussion about the game... so on and so forth. Eventually, he found some of the pictures on my website, which inspired him to mention his current project: finding a reference model for the new '˜Bloodlines' video game. He explained that he'd had absolutely no luck finding anyone on the local casting lists who looked the part and was familiar with the material. He actually thought I'd contacted him specifically about the job. Apparently, I fit the bill. Long story short, he asked if I'd be interested in the gig and passed my photos around to the production people at Activision. A couple days later, everything was approved and I was on a plane to Los Angeles to meet with Shane and work with Bradstreet.