World of Warcraft Reviews
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The game isn't flawless, nor is it technically finished-a good many quests fall into a "kill 20 of enemy X and collect 9 of item Y" pattern, a lot of promised end-game content still isn't in, and there are still bugs being squashed-but it's easily the closest MMORPGs have yet come to perfection. If this one doesn't hook you, nothing will.
The second is at GamePlasma with an overall score of 9.4/10:
If you aren't, go buy it. Don't like monthly fees? No game has ever deserved it more than this. Not a fan of Warcraft? Neither was I until I played this game. Seriously, this game is a must have for just about anyone. The only excuse for not playing it is if you don't have a computer capable of running it, and in that case, get a new computer and play this game.
And the third is at Game Club Central with an overall score of 9.0/10:
The Warcraft world makes the transition across the genres much easier than a Starcraft jump would have. I mean, how can a world convey the sense of urgency with 50 zerglings all rushing you at once? With its ability to reward you even if just wandering about hunting aimlessly or fishing relaxed for an hour makes immediate payoff and starting economy enough to enjoy the game early. The travel across large expanses might seem tedious but that just adds to the enormity of the regions. The biggest threats to games in this genre are the survivability and continued evolution. Expansions cannot save a game if the companies don't listen to players and developers are ignorant to what the wants of the players are. However, considering the thousands of people playing Starcraft 6 years after its release might give us some hope that at least Blizzard will try to remain tuned to its audience and keep WoW a viable interest for quite a long time. It's fun, it's easy to learn, difficult to master, and very dangerous. I know, I play it every night now (did I mention I had disdain for this genre?? Probably not....)!