Guild Wars Mini-Interview #34
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Q: The ladder system right now is still a great work in process. Can you tell us what kind of plans ArenaNet has for the Ladder? Will Guild Wars offer more types of ladders for various PvP? And will the ladder provide more information, such as total wins in an arena, total deaths?
A: Well, I'm sure that you're aware that we have stated that we do hope to have "stat sheets" for each player. Whether that feature will be in the initial release or perhaps streamed to you in one of our free updates, I cannot say for sure. But beyond player stat sheets, we have always said that we want you to have the information that makes playing the game as fun and interesting as it can be. This means we intend to provide guild information at a far greater depth than currently available. A win/loss record may be the most important thing to know about a guild, sure. But there is a lot more that the guild's members, casual observers, perspective guild members, and opponents would like to be able to learn.
As you know, we're working right now on content that will be previewed in the upcoming Beta Weekend Event. This new content will provide several types of guild challenges. I can imagine that competitive guilds would like to know stats about success and failure of their opponents in guild-versus-guild play, tournament play, and arena play as well. They might like to be able to check out the stats of individual players, too. Perhaps they'd like to appraise how well a player performs individually and as a member of a guild. I'm not sure that the distinctions would be easy to make, particularly since a person may play in different groups within a guild, or may join several guilds in the course of his involvement with Guild Wars, but that may be seen as useful information by other players.
As we head towards the next BWE, I'll try to find out if we will have more statistical options for you, or where we are in the development of those stat sheets for the release of Guild Wars. But you can be sure we're thinking about how to incorporate more player and guild information into the game in a meaningful way.