Star Wars: KotOR II Reviews
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If you enjoy a story- and character-driven RPG, Obsidian Entertainment has crafted a game that truly excels in both areas while also adding a couple of agreeable new features. It isn't at the leading edge graphically, but the only reason for any serious fan of the genre not to pick up this title is if crashes annoy you. Even then, that's only cause to wait and see how soon this is fixed via a patch. Star Wars Knights of the Old Republic II: The Sith Lords was a worthy consensus choice as last year's top RPG on the Xbox. It will certainly contend on the PC in 2005.
The second is at Techconnect Magazine with no overall score:
KOTOR II: The Sith Lords is a massive space opera with interesting characters, fresh interaction mechanics and a decent storyline. It's fun to play, and using the more advanced force powers to bounce entire groups of enemies around the room is a most rewarding experience which provides a sense of accomplishment that most RPGs fail to deliver.
And the third is at Pro-G with an overall score of 7/10:
Knights of the Old Republic 2 could have been the most intellectually challenging and best-written RPG since Planescape: Torment. The quality of the 20-hour section between the plodding start and the preposterous ending is easily 9/10 territory. Regrettably, the multitude of technical issues and the sheer anti-climax of the conclusion almost completely ruin any satisfaction you'll take from the game. Had it not been for the short development cycle, and the imposition of an ending that feels like a creative cop-out (clearly intended to set things up for a sequel), this should have been one of the finest RPGs ever made. Instead, I feel KotOR 2 can only go down in history as one of the most disappointing missed opportunities for greatness in recent years. If reviews are game buying guides, then this one comes with a huge caveat emptor - beware the buyer!