Tactica Online Developer Diary #2
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The focus would be on what you did, not how fast you did it; choosing what to do, rather than waiting for a timer to wind down and hitting the same few buttons over and over again. Paradoxically, making combat turn-based was the best way to ensure you had to pay attention all the time.
We tossed this around again and again. Perhaps some sort of hybrid turn-based/realtime system? Too clumsy, has all the bad points of realtime with none of the good points of turn-based. Perhaps realtime with ability-use timers? Puts the focus on when you do things, not what you do.