The Wachowski Brothers Talk Matrix Online
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Q: Is it difficult, after meticulously crafting the Matrix films shot by shot, to subject your child to the vagaries of a MMO, where unpredictable player behavior is the rule?
A: The "vagaries of an MMO where unpredictable player behavior is the rule," is the reason for doing it. Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them. This may be because while we enjoy movies, we also spend a lot of time (as in crack-den amounts of time) gaming.
Gaming engages your mind actively whereas most genre films (the films we tend to watch) are designed to provoke as little thinking as possible. Consider why the films in which everyone knows exactly what is going to happen are the films that make the most money.
Yet the fact that the Matrix films are three of the most successful adult films in history (despite of what much of the media would have us believe), suggests that there are other people like us. Those are the people, the people who thought about it, who worked at it, who we ultimately made the trilogy for and it now makes perfect sense to us that they should inherit the storyline. For us, the idea of watching our baby evolve inside the virtual bubble-world of this new radically developing medium, which has in our opinion the potential of combining the best attributes of films and games, of synthesizing reality TV with soap opera, RPGs and Mortal Combat, is fantastically exciting.